I'm a muthaf**king artist dudes
NASA are you reading this? I can take B&W photographs as well.
Because the interesting stuff happens in the tales...
[Releasing the demons without the use of trepanning since 2004]
First man on Trearddur bay beach. Just like Neil planted flag; took samples; looked back towards home and felt very small. Unlike Neil I made a bitching castle; got my feet wet and had an ice cream with a flake sticking out of the top.
Growing up in the seventies I saw a lot of weird stuff. One thing that I very much enjoyed was the TV show "The Six Million Dollar Man" with Lee Majors playing Steve Austin, the man barely alive. I was a big fan of the show when I was around the age of 8 years old. I held ambitions of my own to be severely maimed in a test flight gone wrong and then rebuilt at the tax payers expense. Can you imagine the reality of this Microsoft-NHS partnership?
"Oscar to NASA One." Oscar
"Roger." NASA One
"VP is armed switch is on." Victor
"Okay, Victor." Oscar
"Lighting Rods are armed switch is on. Here comes the starter, circuit breakers in." Victor
"We have separation." Victor
"Roger." Oscar
"Inboard and outboards are on. Come a-port with the sidestick." NASA One
"Oscar?" Oscar
"Uh, Roger." NASA One
"I've got a blowout vapor three!" Oscar
"Get your pitch to zero." NASA One
"Pitch is out I can't hold altitude." Oscar
"Direction alpha hold is off try trajectory emergency." NASA One
"Flight Comm! I can't hold it! She's breaking up, she's break..." Oscar
If you thought watching someone play a computer game was boring try to imagine how incredibly dull it must get being a sprite in a game (if I get a single fizzy drink/silly goblin comment I will not be happy and don't try and get round me by being all pedantic and leaving more than one comment Pardelrum). Well, imagine no longer and instead witness the level of absolute boredom first hand. This film allows you to watch a whole game of Space Invaders played using stop frame animated actors (real people : I bet the actors guild are thrilled to see real people being used to replace computer generated characters) moving across rows of seats. Alright it's not exactly a current game but I expect its prety difficult to do 3D Phong shading or texture and light mapping with members of the Surbiton amateur dramatics society.
Problems began shortly after launch when one solar panel failed to unfold, leading to a shortage of power for the spacecraft's systems. Further problems with the orientation detectors complicated maneuvering the craft. By orbit 13, the automatic stabilization system was completely dead, and the manual system was only partially effective. By this time, the crew of the second Soyuz had modified their mission goals, preparing themselves for a launch that would include fixing the solar panel of Soyuz 1. Heavy rain at Baikonur is reported to have made the launch impossible. It is believed that, in reality, Soyuz 2 never launched because of the severity of problems with Soyuz 1 in orbit.
As a result of Komarov's orbit 13 report, the flight control director began making preparations for the abort and reentry attempt. Valentina, wife and mother of two, was brought in and seated at a private console for a few precious moments. Vladimir Komarov, who was ill from the violent motions of his ship, remained calm and was able to say good-bye.
After 18 orbits, Soyuz 1 fired retro-rockets and was deorbited as soon as it passed above the USSR again, although the pilot had little control. Despite all of the technical difficulties up to that point, Komarov might still have landed safely, but the main parachute did not unfold due to problems with a pressure sensor, and the manually deployed reserve chute tangled, making the spacecraft fall to Earth nearly unbraked, at about 400 miles per hour. Large retro-rockets should have fired to further slow the descent. Instead, at impact, there was an explosion and an intense fire surrounded the capsule. Local farmers rushed to try to put it out, but Komarov would have already been dead, from impact.